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Scorekeeper’s Guide

The Scorekeeper’s Role

As the official scorekeeper, you have several important responsibilities:

  • You are responsible for keeping the official score of the game.

  • You are the one who has the final say on whether or not an error is made.

  • You are the one who ensures that every player has a chance to have his or her name in the newspaper.

  • You are responsible for keeping an accurate record of the game.

  • Any one of your fellow scorekeepers, the manager, or a board member should be able to review your scorebook and get an accurate, clear picture of everything that happened in the game.

Some Do’s and Don’ts:

  • Show up early to the game, or let the Manager know you can’t make it early to the game the night before.

  • Remind yourself, you are a volunteer providing the League a service, doing the best you can…HAVE FUN!

  • Never identify “batting out of order” to the umpires or anyone. This is the responsibility of the managers.

  • Please keep extra people out of the score area.

  • If you need clarification, ask the umpire between innings, or if necessary, ask the umpire between batters.

  • Never interrupt live play.

  • Don’t show or express favoritism.

  • Never publicly disagree with the umpires or offer your own opinion.

Steps For Scorekeeping

Before The Game Locate your scorekeeper tools (you supply this).  Here’s a list of what you will need:

  • A pencil (either mechanical or regular)

  • A red pencil

  • A pencil sharpener

  • An eraser

Additional Scorekeeping Tools (provided by manager/league):

  • A copy of the Official Regulations and Playing Rules (managers will have this)

  • A copy of the Local League House Rules (should print this from the website and keep with team book)

  • A line up for your team (on the official line-up card)

  • The scorebook (manager will have one for the team; league will keep official in field box)

  • Pitch Count Affidavit

*you must use the official scorebook provided by the league for the official book

Before The Game

  • Find the appropriate page in the scorebook.

  • The scorebook will also indicate which team is the Home team, and which is the Visitors.

  • In the scorebook, make notes regarding eligible pitchers, etc.

  • Make sure that both team Managers are aware of any of these notes listed in the book.

  • There should be a scorekeeper for each team.

  • The home team should provide an additional scorekeeper for the official book.

  • You should remain in the score booth or at the table for the entire game.

  • 10 minutes before the start of the game, obtain the lineup from both team managers.  This has to be provided by the plate meeting.

  • Transfer the names, position, and player numbers into the player listing on the scorebook.

Enter The Starting Line-up

Before The Game

  • You should list all of the players on the team, even those who are not participating in the game.

  • If they are absent, make sure to list the specific (e.g. ill, vacation, broken thumb, etc.) reason why they are not attending the game and line through the player score boxes.

  • Using the lineup card, make sure that each manager has:

    • Accounted for each player on the team.

    • Accounted for each position (pitcher, catcher, etc) on the field, and that no players are in duplicate positions.

*Note that the order on the line-up card is jersey number, name, position number (the order in the scorebook may be reversed)

Official Start Time

  • Make sure to mark the official start time at the top of the scorecard:

  • ____(v) vs ____(H)   TIME: 1:35 DATE:____PLACE___

  • The official time is when the umpire says, “Play” or otherwise indicates the start of the game. It is important to note the start time, as there usually time limits for most games. Game time limits vary by division, as well as day of the week.  See your Local League House Rules for official game time limits.

Duties

  • During the game:

    • Watch each play and record the results in the scorebook

    • Keep an accurate count of all pitches thrown and record in the scorebook each half inning (you may wish to cross-check the pitch count each half inning with the other scorekeepers)

  • After the game:

    • Record the pitch count totals for every pitcher on each team and enter into the Pitcher Eligibility Tracking Form”.

    • Sign the form and give to the managers.

    • Leave the Scorebook at the field (in the equipment box)

Scorekeeping Tips

  • Always use a pencil

  • Secure your coffee & drinks: spills are bummers

  • Concentration and focus are important

  • Provide info to the UIC, but do not publicly disagree.

    • Leave issues and arguments to the UIC to decide. You can ask managers/coaches to leave while you discuss. positions.PNG

  • If there are two or more players running the bases, fill out the score sheet “backwards” after every play.

    • Start with the batter and record what happened to that player. Then, go up the lineup to the previous player on the bases, and record what happened to that player. And so on. .

Player Position Numbers:  Each player on the field is assigned a position number. When you are scorekeeping you will always use the position number rather than the position name. Numbers are assigned as follows (this diagram also appears at the bottom of the scorebook page):  

Scoring Basics

Ways to Get on Base:

Ways A Batter Makes An Out:    

Ways A Runner Makes An Out:


waystogetout.PNG

Important To Get These Right

  • Pitch Count: The number of pitches delivered by each pitcher, each inning and cumulatively

  • Substitutions: Can only be made when at bat, on base or while on defense

  • Important to know at exactly what point a player entered/exited (e.g., top 4th)

  • The Score

Scoring Hits

  • A hit is when a ball is batted into fair territory that allows the batter to reach base safely without the aid of an error.

  • There are essentially five kinds of hits. Here is an example of how each is indicated in the scorebook.

Single (IB)     Bunt (BT) Single     Double (2B)         Triple (3B)        Home Run (HR)

Scoring Outs:  There are several instances when the batter will cause an out. Here are definitions for each, and an example of how each is indicated in the scorebook.  NOTE: It is suggested that all of these items are indicated using red pencil.

Strikeout Looking/Called Strike     Batter’s Interference    Strike out swinging          Sacrifice Fly     

Scoring Runner Advances        Use of Illegal Bat (UIB)    Sacrifice Bunt        Double Play     

Put Out Assisted (N1-N2 where N1= assisting position # 2= put out position #)

There are occasions when a player advances to another base because of a special circumstance. You will want to track these in the scorebook:

  • Passed Balls (PB) – a ball that the catcher failed to catch, but which they should have been able to catch with ordinary effort.  

  • Wild Pitch (WP) – a ball thrown by the pitcher that the catcher cannot catch with ordinary effort.  

  • Stolen Base (SB) – when the runner goes to their next base without the benefit of being advanced by a batter. Note: the defense must make an effort to retire the runner in order for it to be a stolen base; otherwise it is considered a fielder’s choice.

  • Fielder’s Choice (FC) – When a runner advances due to the defense choosing to put out the batter. Also, an unchallenged stolen base is considered a fielder’s choice.

  • Error (Er) – When a runner advances due to failure of a defensive player to complete a routine play.  Remember that little leaguers are not professionals; when in doubt, do not call an error.

  • To track base advances, write the abbreviation next to the line that indicates the base advance.

  • Each time a player safely crosses home plate after rounding the bases, you count a run. There is a 5 run limit that can be scored in the Minor divisions. Once the fifth run scores the inning is over (check house rules)

  • When a player scores a run, completely fill in the diamond on the scorecard. This will make it easier to total runs at the end of each inning.  

Baseball Pitch Count Rule

  • The two main parts to the rule:

    • Pitch count limit per game

    • Pitcher rest requirements as determined by number of pitches.

  • The manager must remove a pitcher when the pitcher reaches the pitch count for his/her age group

  • Pitch Count Limit Per Game:

Age

17-18

13-16

11-12

9-10

7-8

Pitches per day

105

95

85

75

50

  • Regulation VI (a) Any player on a regular season team may pitch.

  • EXCEPTION: Any player, who has played the position of catcher in four (4) or more innings in a game, is not eligible to pitch on that calendar day.

  • EXCEPTION: If a pitcher reaches a day(s) of rest threshold while facing a batter, the pitcher may continue to pitch until any one of the following conditions occurs:

1. That batter reaches base

2. That batter is retired

3. The third out is made to complete the half-inning.

The pitcher will only be required to observe the calendar day(s) of rest for the threshold he/she reached during that at-bat, provided that pitcher is removed before delivering a pitch to another batter. Counting the days-of-rest will begin with the day following the game day.  

*Note 1: A pitcher who delivers forty one (41) or more pitches in a game cannot play the position of catcher for the remainder of that day.

  • Pitchers league age 14 and under must adhere to the following rest requirements:

    • 66 or more pitches in a day, four (4) calendar days of rest

    • 51 – 65 pitches in a day, three (3) calendar days of rest

    • 36 – 50 pitches in a day, two (2) calendar days of rest

    • 21 – 35 pitches in a day, one (1) calendar days of rest

    • 1 – 20 pitches in a day, no (0) calendar day of rest

  • Provide pitch count totals to managers/coaches whenever they ask.

  • When the pitcher reaches ~10 pitches before their limit, proactively inform ONLY the plate umpire.

  • Proactively inform ONLY the plate umpire when a pitcher reaches his/her limit.

  • Each pitch delivered (while the ball is live) to the batter shall be counted. Little League/Minor League Exception: For the purpose of maintaining a pitch count, illegal or not, every pitch shall count as one pitch; even if a pitch is not actually thrown.

  • The total pitches for each pitcher must be entered in the scorebook at the end of the game (and on the Eligibility Tracking Form - tournaments only)

  • The Office Scorekeeper’s pitch count is the official count and is final.  It doesn’t matter if the manager’s, coaches, or parents or anyone else's is different than the Official Scorekeeper! Do not get caught up in who’s record is correct. Remember, the Official Scorekeeper is the final and official pitch count!

  • On every pitch, record ball/strike with a slashpitches.PNG

  • The scorekeeper should record each valid pitch in the “Pitching Log” and “click the counter” as a cross checker (tournaments only)

  • For “foul balls” with 2 strikes already recorded, write “foul” or just “F” in the upper left corner (F1,2 means there were 2 foul balls with 2 strikes recorded; you can also use dots or hash marks instead of “F1”)

  • After 3rd out, tally up balls + strikes + 2nd strike, fouls+ HBP+ hits+ errors = pitch count fouls.PNG

  • Write the pitch count for each inning at the bottom of the score sheet in the correct inning column.  

  • Each time a new pitcher enters the game, either for your own team, or the opposing team, you must track it in the scorebook.

  • You should also track each pitcher for your team in the box provided at the bottom of the scorebook. Remember, with Pitch Count, you are concerned with the number of actual pitches, and NOT innings. Thus, we recommend you put Pitch Count in the “ IP “ column.  (If you wish, you can also track the number of hits, runs, strikeouts, and base on balls for each pitcher.pitchers.PNG

Ending The Game:

  • The game is over when the umpire declares it over. Complete games for Major division and below will end after six innings, 5 ½ innings if home team is ahead.  If using the 10 run rule, Majors after 3 ½ innings if home is ahead;

  • A game may be called due to darkness, rain, curfew etc. A regulation game in Majors must have at least four full innings (or three and a half innings if the home team is ahead.)

  • Once a game has begun and one complete inning has been played and is halted before regulation, simply make a note in the Offensive or Defensive notes indicating why the game was stopped. When the game is rescheduled, it will begin at exactly the same place at which it was stopped, and you will continue in the scorebook as though there had not been a delay.

Mandatory Play Regulation IV (i):

  • Every player on a team roster will participate in each game for a minimum of six (6) defensive outs and bat at least one (1) time.

  • For the purposes of this rule,

    • “six (6) defensive outs” is defined as: A player enters the field in one of the nine defensive positions when his/her team is on defense and occupies such position while six outs are made

    • “bat at least one (1) time” is defined as: A player enters the batter’s box with no count and completes that time at bat by being put out, called out by an umpire or by reaching base safely)

Shutting Down Checklist:

  • Tally up and cross-check totals

    • Clearly indicate the final score and the winner/loser.

    • Clearly indicate the pitch count totals for each pitcher.

    • Clearly indicate the number of innings pitched for each pitcher.

  • Clean up and put the books away.  Do not take the book with you.

CCLL MAJORS, AAA, & AA HOUSE RULES 2016

These house rules are a supplement to the Little League Green Book.  It is the responsibility of each team’s Manager and Coach to read and be familiar with the regulations and the playing rules of the game.  Any rules related questions should be directed to CCLL’s UIC at uic@ccllbb.org. 

Additionally, these house rules are to be enforced for all inter-league games involving CCLL and District 57 teams unless otherwise determined by D57.

Juniors, Seniors, and Big League Divisions - Green Book rules only.

Majors, AAA & AA

  • Pre Daylight Savings/ weeknight only: Any inning starting after 1:40 (1 hour, 40 minutes) is declared the last inning. Hard stop at 2 hours, at which point the game reverts back to the end of the last completed inning.  Limit warm up pitches to 3/inning, no infield/outfield warm-up.

  • Post Daylight Savings/weeknight only:  Any inning starting after 1:50 is declared last inning.

  • If a scheduled game follows on weekends, then the game must end 30 minutes prior to the next scheduled game. (Allows for field prep and infield for next teams).   Hard stop, game reverts to last completed inning.

  • Other than time limits, once an inning begins it shall be completed unless the umpire determines the game needs to be called due to darkness, inclement weather, or any other unsafe conditions.

  • Continuous batting order will be used  (Rule 4.04)

  • 10-run rule is in place (Rule 4.10e)

  • Max 35 pitches per game (Month of March)- supplementary to the pitch count rules.  Pitcher is allowed to finish a count with a batter until, 1) batter reaches base, 2) batter is retired, 3) 3rd out is made to complete half inning.

  • Max 50 pitches per game (Month of April)- supplementary to the pitch count rules.  Pitcher is allowed to finish a count with a batter until, 1) batter reaches base, 2) batter is retired, 3) 3rd out is made to complete half inning.

  • Max 65 pitches per game (Month of May- Regular Season Only: Green Book For Playoffs)- supplementary to the pitch count rules.  Pitcher is allowed to finish a count with a batter until, 1) batter reaches base, 2) batter is retired, 3) 3rd out is made to complete half inning.

Majors Only - Dropped 3rd strike, allows batter to become runner (Rule 6.05b)

AAA & AA

  • 5 runs per inning maximum

    • Exception to the 5 run per inning rule:  The 5 run per inning rule is waived in the last inning of the game.

      • The last inning is defined as:

        • The 6th inning, or any extra inning.

        • Any inning which begins after 1:50 (1:40 pre daylight savings) from the start of the game.

AAA Only  

  • Max 3 innings pitched per game – supplementary to the pitch rules. Three outs constitute an inning.

  • “3-1” rule is in effect in AAA, every player must (at a minimum) play 3 innings with 1 inning in the infield

AA Only

  • Max 2 innings pitched per game – supplementary to the pitch count rules.  Three outs constitute one inning.

  • Stealing (Rule 7.13) of home is not permitted on a wild pitch or passed ball, or overthrow from the catcher to the pitcher. A runner may advance to home on any play to an occupied base from a player other than the catcher.

  • The catcher is encouraged to attempt to throw all runners out if there is a legitimate chance of getting him/her out as we are trying to develop catchers for the next levels.

    • Example: Runners on first and third, runner on first steals, catcher overthrows second base, runner on third cannot score unless a play is made from the field to third base.

    • Example:  Runner on second steals third, catcher overthrows 3rd base, runner cannot advance home on catcher’s throw.

  • A batter cannot advance past first base on a walk.

  • Delayed steals are not allowed in AA.

  • “4-2” rule is in effect in AA, every player must (at a minimum) play at least 4 innings with 1 inning in the infield (includes Pitcher and Catcher).

  • No infield fly rule

*All managers will carry a binder with the following: pitch count sheets for all past games, list of player approved bats, injury report blanks, completed medical release forms for players.